No subscriptions. No multi-year contracts. No per-seat licensing. Same pricing across all 8 sports — pick yours below, then compare against Ross Xpression and Vizrt Flowics + TriCaster.
Pricing shown for Football. Each sport is billed separately — a license only covers the sport you buy it for.
Per Game
One night, one cost.
$1,000 / game
24-hour active license window
Full graphics suite (scorebar, ticker, lower thirds, fanfare, breaks)
Live scoreboard feed via ScoreBox (football only for now)
ScoreBox hardware is a separate one-time purchase: $299/unit. One unit per stadium scoreboard you want live data from. The unit is plug-and-play and reusable across seasons. See /hardware for specs.
Running multiple games at the same time? Each active license slot allows one concurrent game. To broadcast 4 games simultaneously you need 4 active licenses (4 × Per Game = $4,000, or a combination of Per Game + Weekly that totals 4). Conferences and networks running many concurrent productions: email us for a multi-license bundle quote.
vs Ross Xpression rental
Xpression is the gold standard for broadcast graphics — and priced like it. Most rental houses bundle the engine, an operator, and on-site setup. Here's a typical single-weekend high school football broadcast.
SpreeSports — Weekly
Ross Xpression rental (1 weekend)
Software / engine
Included
$3,500–$8,000 / week (engine rental)
Operator
$0 — your existing producer drives it
$1,200–$2,000 / day (specialist CG op)
On-site setup
Open a browser
Half-day to full-day, billed
Hardware to ship / receive
None (the box you already own)
CG engine + control surface + interface card
Live scoreboard data
Built-in via ScoreBox ($299 one-time)
Manual operator entry, or custom integration
Cross-sport ticker
Built-in — ScoreStream + ESPN public APIs across NFL, NCAA football, NBA, NCAA basketball, NHL, MLB, MLS, NWSL
Yes — one license per concurrent game (e.g. 4 games = $4K)
One game per engine; second engine = second rental ($3.5–8K each)
Output to vMix / OBS
Browser source — drop in a URL
SDI/NDI capture from CG engine output
Realistic single-weekend total
$3,000
$10,000–$25,000+
Xpression rental rates vary by market and rental house. The figures above are typical for a US regional broadcast rental. Check with your local provider.
vs Vizrt Flowics + TriCaster
Flowics is a strong cloud graphics platform. But it's a generic canvas — every football graphic, every data integration, every workflow is something you build. The TriCaster pairing locks you into hardware too.
Generic canvas — graphics designer builds each one
Live scoreboard ingest
ScoreBox device — $299, plug-and-play
No native ingest — manual or custom integration
Cross-sport scores ticker
Built-in — ScoreStream + ESPN public APIs, real-time across 8 leagues
Subscribe to a data API + wire into Flowics templates
Setup time before first broadcast
Minutes — sign up, paste browser URL into vMix
Weeks — template authoring + TriCaster setup
Operator skill required
Same person who runs your stream
Graphics designer + TriCaster operator
The bottom line: Flowics is excellent if you have a graphics designer on staff and a TriCaster already. For a high school AV department or a regional broadcaster, you're paying the platform cost AND building everything yourself. SpreeSports gives you the finished football product on day one.
When does each option make sense?
SpreeSports
High school / college club football
Conference networks covering many schools
Streaming to YouTube / NFHS / Hudl
You already use vMix, OBS, or wirecast
You don't have a CG specialist on staff
Budget < $5K per game
Ross Xpression
Major-network broadcast production
Million-dollar production budget
Existing investment in Ross hardware
Custom data/graphics workflows you've already built
Multiple full-time CG operators on payroll
Vizrt Flowics + TriCaster
Multi-sport production company doing more than football
Already own a TriCaster
Have a graphics designer to build templates
Need fully custom graphics package
Year-round broadcast schedule
Frequently asked questions
The questions broadcast operators and athletic directors actually ask before pulling the trigger.
Will it work with our scoreboard?
Currently you operate the clock and score from the controller manually — the same way you'd run scoreboard data into a Ross or Vizrt rig today. The ScoreBox device that pulls live serial data straight from Daktronics, Electro‑Mech, and Fair‑Play scoreboards is in private beta; book a call and we'll talk through your stadium's setup and where you fit in the rollout.
What happens if our internet drops mid‑game?
The controller and the output (vMix browser source) talk to the cloud over a websocket; if connectivity drops, the bar keeps showing the last state it received. When the link comes back, the controller reconnects automatically and re-syncs. No data loss, no manual restart.
Can a parent volunteer run it, or do we need a graphics operator?
Designed for one operator, no CG background required. The whole interface is a few buttons (insert/retract per graphic, a number pad for the score, and quick-insert hotkeys for player lower thirds). Most volunteers are productive after one game.
What if a game gets rained out or postponed?
Per‑game licenses are 24‑hour windows; if the game gets called inside that window, email us and we'll roll the license to the makeup date. Weekly licenses give you 7 days of runtime, so a one‑day shift stays inside the existing window.
Do we need vMix? What about OBS?
The output is just a URL that renders the graphics with a transparent background. It works as a browser source in vMix, OBS, Wirecast, TriCaster Studio, ATEM with Apple TV — anything that takes a web layer. No SDI capture card, no NDI license, no plugin to install.
Can we run more than one game at the same time?
Yes — each license gets you one concurrent live instance. Buy a second license to run two games simultaneously (e.g. JV game on field A while varsity is on field B). The instances are completely isolated; settings, rosters, and saves on one don't bleed into the other.
Ready to compare for yourself?
The live demo runs a real game — the same engine paying customers use.