High School Lacrosse

Man-up, man-down, and a face-off after every goal.

Lacrosse runs on a clock, but the situations around it are its own — a penalty creates a man-advantage, not a stoppage; possession resets at midfield after every goal, not with a placement. SpreeSports' lacrosse product tracks the game the way it's actually played, not a hockey scorebar with a stick icon swapped in.

See the live demo Pricing

No import pipeline. Still faster than a rented rig.

There's no MaxPreps-style roster feed or ScoreStream identity lookup wired into the lacrosse product — that pipeline is football-specific. Setup here is manual, start to finish. It's also genuinely quick, because you only type each team in once.

A traditional CG rig, week one

Rent or own an engine. Hand-build a scorebar because the stock template doesn't have a man-up indicator or a shots-on-goal badge. Eyedrop colors from a school site. Type the roster from a printout. Do it again next week.

SpreeSports, week one

Open Team Setup. Type each team's name, abbreviation, mascot, colors, and logo — once, into fields already shaped for lacrosse's real graphics. Click Save Setup.

No import button — but a real shortcut where it counts: Save Setup → Load Setup brings back a familiar opponent's whole identity in two clicks, and there's no scoreboard hardware to re-cable either.

Built for lacrosse's real situations

A live clock across four quarters, plus the two things that make lacrosse's broadcast graphic genuinely different from hockey's or football's: man-advantage state, and a goalie stat that has no equivalent anywhere else in the SpreeSports family.

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Four quarters, live clock

Regulation is four 12-minute quarters (configurable), then sudden-death overtime. The operator drives the clock and score from the controller — no scoreboard hardware behind it, just fast controls built for the job.

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Man-up / man-down

When a penalty puts a team up a player, one flag flips the graphic to show it — plus its own countdown clock for the advantage. No possession field to fake; face-offs after every goal make that unnecessary.

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Shots on goal & saves

Per-team shots-on-goal and goalie saves as standalone badges — a stat pairing lacrosse gets that isn't modeled the same way anywhere else in the SpreeSports lineup.

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Goal types that mean something

Man-up goal, man-down goal, empty-net goal, free-position goal — each fires its own scoring flash and fanfare, so the graphic actually reflects how the goal happened, not just that one did.

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Lower thirds & player info

"#14 Jake Reilly · Sr · A · 3G 2A" — built once per player from the controller. No live stat feed behind it; you enter what you know.

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The full content layer

Going-to-break sponsor panels, station bug, fanfare, countdown ("FACE-OFF"), trivia, credits roll, distance map, weather, and an ESPN-style cross-sport ticker — the same shared graphics suite every SpreeSports product runs.

Game night, end-to-end

From "I want to broadcast tonight's game" to on-air, manual setup included.

Enter both teams

Names, abbreviations, colors, logos, records. Typed once in Team Setup — a couple of minutes with a school's site open alongside.

Set the clock format

Quarters and minutes per quarter — defaults to four 12-minute quarters. Set it once, applies for the whole game.

Build your lower thirds

Type in the players you'll actually call out — number, name, position, a stat line if you've got one. No roster import; just who you need on screen.

Add the output to vMix

Drop the output URL into vMix or OBS as a browser source. Transparent background, overlay channel. Graphics are on the air.

Run the game live

Clock, score, shots on goal, saves, penalties, man-up state — one controller updates every graphic at once as the game happens in front of you.

Save it

Click Save Setup. Same opponent next season? Load Setup brings back both teams' full identity in two clicks.

Doing it the old way vs. SpreeSports

Neither side of this comparison has an import pipeline or scoreboard hardware — this is purely about what the graphics themselves can do.

SpreeSports Manual / generic CG
Team colors & logo Type once, saved forever Hand-build a template per rig, redo it if the operator changes
Live scoreboard data One controller drives clock, score, shots & man-up state together Update the scorebar, the lower third, and the box score separately, by hand
Man-up / man-down tracking Built-in flag + its own countdown clock Not modeled — typed as free text, if noted at all
Shots on goal / saves Dedicated per-team badges Tracked on a side spreadsheet, if tracked at all
Reusable next game Save Setup → Load Setup, two clicks Rebuild from scratch, or maintain a template library
Setup time, first broadcast ~10 minutes A full afternoon — or a graphics designer's week
Setup time, every broadcast after ~3 minutes ~20-30 minutes minimum

Built for the people who actually run these broadcasts

Producers, AV directors, coaches, parents, and club programs. Not a unionized graphics operator from ESPN2.

Athletic directors

Lacrosse programs are growing fast and streaming demand with them. SpreeSports gets your home games looking professional without a production budget line.

School AV / broadcast departments

Same browser-based controller your other sports crews already know. No new software license, no separate training track.

Club & travel lacrosse programs

Tournament days mean new opponents constantly, but the fast manual entry and one-controller live tracking still beat rebuilding a template rig court-side.

Conference / district networks

Cover multiple fields on the same afternoon. Each game runs on its own isolated instance with its own teams and operator. District-wide bundles available — email us.

Booster club AV crews

Make the lacrosse stream match the football stream's polish, for the same $1,000/game license.

Independent broadcasters

Covering a region's club or school lacrosse slate? SpreeSports replaces a rented CG engine with a $3,000 weekly license.

See the platform this runs on.

The demo below is Lacrosse’s own live instance — the real controller and output pipeline, not a recording.

Watch the Live Demo